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Star Wars: Geonosis Command

This is the Geonosis Command Center from Star Wars: Attack of the Clones! It is a collection of more than a dozen models, textures, and a few Quixel assets compiled into one Unreal Engine 5 scene. Every model, sculpt, and texture was made by me over the past few years for other projects, besides a few Quixel Bridge Nanite models making up a majority of the outdoor cliff area. A lot of time was spent placing assets, lighting the area, and finalizing camera shots. All was rendered within UE5, utilizing the new Lumen lighting systems. Modeling was done in 3dsMax and Maya with some environmental sculpting done in Mudbox. Texturing was completed in Substance Painter.

A T-Series Tactical Droid surveys the battlefield during the first battle of Geonosis.

A T-Series Tactical Droid surveys the battlefield during the first battle of Geonosis.

An overhead view of the Separatist Geonosis Command Center.

An overhead view of the Separatist Geonosis Command Center.

A pair of Super Battle Droids guard the scheming Tactical Droid.

A pair of Super Battle Droids guard the scheming Tactical Droid.

Two B1 Battle Droids and a Gonk Droid dawdle near the holo-table.

Two B1 Battle Droids and a Gonk Droid dawdle near the holo-table.

An open door reveals the outdoor environment of Geonosis.

An open door reveals the outdoor environment of Geonosis.

B2 Battle Droids guard the exposed entrance.

B2 Battle Droids guard the exposed entrance.

Some Clone Troopers and their Captain stack up outside the Command Center.

Some Clone Troopers and their Captain stack up outside the Command Center.

The Clones patiently observe the droids inside, awaiting reinforcements.

The Clones patiently observe the droids inside, awaiting reinforcements.

A B2 Battle Droid's reflective plating helps redistribute incoming blaster bolt impacts.

A B2 Battle Droid's reflective plating helps redistribute incoming blaster bolt impacts.

A Battle Droid scours for enemy Comms Activity.

A Battle Droid scours for enemy Comms Activity.

A breakdown of lighting, mesh edges, and final image.

A breakdown of lighting, mesh edges, and final image.