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Andrew Clarke
Andrew Clarke
3D Artist
Princeton Junction, United States

Summary

Three-Dimensional artist with over 5 years of experience in modeling, design, and texturing, currently working in the 3D Modeling industry. Specialties include hard-surface 3D modeling, texturing, strong communication skills, and a passion for art and 3D project development.

3D Artist/Animating - Moth+Flame VR
August 2021 - Current
❖ Longterm Freelance Position.
❖ Modeled airframe mechanical systems for VR training program.
❖ Modeled and textured various cockpit control systems with realistic accuracy.
❖ Animated systems following document instructions on repair steps.
❖ Worked from scanned isometric drawings from supplied documents.
❖ Collaborated daily with colleagues remotely to update project goals.

3D Artist Generalist/Texturing - Starforge Studios: Separatist Crisis
July 2020 - Current
❖ Lead in the modeling and texturing of multiple lead character designs.
❖ Created efficient low-poly assets from high-poly models and reference images.
❖ Modeled and textured environment assets.
❖ Textured assets for realistic engine utilization of PBR workflow.
❖ Closely cooperated with project leads to create an efficient work pipeline.
❖ Mentored and assisted in the development of other new artists joining the project.

- Education -
BA Interactive Multimedia / 08/2017 - 05/2019
The College of New Jersey, Ewing, New Jersey
AA Liberal/Graphic Design / 08/2015 - 05/2017
Cumberland County College, Vineland, New Jersey

- Skills -
❖ 3D Software - 3DS Max, Maya, Mudbox
❖ Texturing Software - Substance Painter, Substance Designer, Photoshop
❖ Engine Experience - Unreal Engine, Unity
❖ Rendering - Arnold, Vray
❖ Environment Art
❖ Character Modeling
❖ Texture Mapping
❖ Lighting / Level Design
❖ Teamwork
❖ Project Management

Skills

3D ModelingEnvironment ModelingHard Surface ModelingTexturingLevel Design

Software proficiency

3ds Max
3ds Max
Maya
Maya
Mudbox
Mudbox
Substance 3D Painter
Substance 3D Painter
Unreal Engine
Unreal Engine
Unity
Unity
Bethesda's Creation Kit
Bethesda's Creation Kit

Experience

  • 3D Artist/Animating at Moth+Flame VR
    Remote, United States of America
    August 2021 - Present

    ❖ Longterm Freelance Position.

    ❖ Modeled airframe mechanical systems for VR training program.

    ❖ Modeled and textured various cockpit control systems with realistic accuracy.

    ❖ Animated systems following document instructions on repair steps.

    ❖ Worked from scanned isometric drawings from supplied documents.

    ❖ Collaborated daily with colleagues remotely to update project goals.