This is a Star Wars: The Clone Wars themed scene made entirely by hand in 3ds Max, Substance Painter/Designer, and Unreal Engine. The only outside items I used were the Red Desert landscape material from Substance Source and the default Unreal bush foliage. For this project, I knew that I wanted to create something larger scale than what I normally make, so I decided on making a Star Wars themed scene centered around a deserted encampment made by a squad of clones after their LAAT/i Republic Gunship was shot down. The encampment is nestled between an outcropping of rocks within the shadow of two large dunes and created with the scraps from their ship and any cargo they could salvage. This project involved the creation of environmental assets such as rocks, cliffs, and foliage as well as props such as cots, helmets, blasters, and a Gonk droid.
Red Desert Soil Mat- https://source.substance3d.com/collections/c473f0ae8ab6c9c7faae6a173fa0521e65953436
Star Wars Clone Trooper Ponds model on Sketchfab.
Star Wars Gonk Droid model on Sketchfab.