Website powered by

Halo Mark V Helmet: Dromos

"You know how expensive this gear is, son?"
Designated 'Dromos', part of the Mjolnir Platform. This is a helmet I designed to fit comfortably within the Halo universe. Combining design elements from all of the games, I strove for a simplistic profile and a sci-fi military feel. Complementing the helmet are a damaged Mjolnir Power Supply Control Unit and a burned-out Optics System, gathered on a UNSC crate. These were replicated from the opening of Halo 2's Cairo Station level. All modeled in Maya, rendered with Arnold, and textured in Substance Painter.

Background captured in-game from Halo 2: Anniversary, within the Armory of Cairo Station.

Background captured in-game from Halo 2: Anniversary, within the Armory of Cairo Station.

Close-up of Dromos helmet along with damaged Mjolnir Power Supply Control Unit and burned out Optics System, gathered on a UNSC crate.

Close-up of Dromos helmet along with damaged Mjolnir Power Supply Control Unit and burned out Optics System, gathered on a UNSC crate.

Multiple swatches of themed texture setups.

Multiple swatches of themed texture setups.

Used a different render environment here.

Used a different render environment here.

Helmet Rear.

Helmet Rear.

Side and Forward profile.

Side and Forward profile.

Modeled with the intention of polycount efficiency and game engine implementation.

Modeled with the intention of polycount efficiency and game engine implementation.