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Custom Phase 2 Clone: Flanker

This is a piece I recently finished for a friend of mine. He approached me with a unique armor concept that I was able to realize in this character design. Using some armor I had previously made, I adapted existing pieces and created new ones to match the desired look. Textures were created from scratch within Substance Painter and rendered in Arnold. A quick rig was also made in order to pose the figure. The character was broken up into three pieces, body, helmet, and jetpack, to better be implemented into game engines like ARMA 3. This is a relatively low poly model, efficient and ready for many possible engines.