Website powered by

UE5 Apocalyptic Radio

This project is a recreation of the Xbox Achievement art for the DJ Artyom challenge in the game Metro 2033. I've had this art set as my desktop background for a long time, so I wanted to try my hand at making this scene in UE5. I made the radio from scratch a while ago, but the rest of the following assets were modeled and textured specifically for this render: the shack, the cassette player, the wooden box, and the half-wall to the right of the scene. The snow environment assets were modeled by hand, then textured with Quixel scans. Various set dressing like cinderblocks, barrels, and plants were used from Quixel as well. Assets made with Real-Time game design in mind. Background buildings are free assets from Epic's FAB - https://fab.com/s/e3d7487a5db2 - https://fab.com/s/e3d7487a5db2

Animated Video showing snow particle effects and slowly moving cloud cover.

Still Render of the completed scene.

Still Render of the completed scene.

The original inspiration; the Xbox achievement art for DJ Artyom from the game Metro 2033.

The original inspiration; the Xbox achievement art for DJ Artyom from the game Metro 2033.

Close-up of the cassette player on top of the radio.

Close-up of the cassette player on top of the radio.

Render of Cassette Player.

Render of Cassette Player.

Render of munitions box.

Render of munitions box.

View of the shack surrounding the render.

View of the shack surrounding the render.

View of the environment to the right of the scene. Half-Wall and snow assets modeled from scratch. Snow texture from Quixel Bridge.

View of the environment to the right of the scene. Half-Wall and snow assets modeled from scratch. Snow texture from Quixel Bridge.