This is a remastering of the Halo Reach era Brute Spiker. Completely modeled from scratch in Maya and Mudbox using in-game reference photos. Textured in Substance Painter with a modern PBR workflow allowing for realistic textures all on a single 4k UV Map. I have been missing its presence while playing Halo Infinite so I wanted to see what an updated Spiker would look like. While it may not have been the most effective weapon in the sandbox, it's always been one of the coolest!