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Halo Reach: Brute Spiker

This is a remastering of the Halo Reach era Brute Spiker. Completely modeled from scratch in Maya and Mudbox using in-game reference photos. Textured in Substance Painter with a modern PBR workflow allowing for realistic textures all on a single 4k UV Map. I have been missing its presence while playing Halo Infinite so I wanted to see what an updated Spiker would look like. While it may not have been the most effective weapon in the sandbox, it's always been one of the coolest!

Detached drum magazine example.

Detached drum magazine example.

Poly and UV Display.

Poly and UV Display.