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Soviet Radio From Metro 2033

This is a recreation of one of the radio props from the game Metro 2033. Some of the Russian lettering may not be exact on this because Google Translate only took me so far. Modeling was done in 3ds Max. Texturing was mostly done in Substance Painter. Lettering and decals were created in Photoshop as alphas to bring to Substance. Main dial picture is from this person's forum post https://forums.autodesk.com/t5/fusion-360-design-validate/is-it-possible-to-recreate-an-antique-radio-dial-face-in-fusion/td-p/7100712.

Rendering 1

Rendering 1

Rendering 2

Rendering 2

3D Model

My reference image, an achievement art image from the Xbox One version of Metro 2033. Also my current desktop background. I've stared at it so long, so why not make it myself?

My reference image, an achievement art image from the Xbox One version of Metro 2033. Also my current desktop background. I've stared at it so long, so why not make it myself?

Some material, normal, roughness, and base color slices.

Some material, normal, roughness, and base color slices.

A Low and a High of this model

A Low and a High of this model

A second texture version of the same model.

A second texture version of the same model.

A second texture version of the same model.