This is a recreation of one of the radio props from the game Metro 2033. Some of the Russian lettering may not be exact on this because Google Translate only took me so far. Modeling was done in 3ds Max. Texturing was mostly done in Substance Painter. Lettering and decals were created in Photoshop as alphas to bring to Substance. Main dial picture is from this person's forum post https://forums.autodesk.com/t5/fusion-360-design-validate/is-it-possible-to-recreate-an-antique-radio-dial-face-in-fusion/td-p/7100712.
3D Model
A second texture version of the same model.